======Implementing Dark Mode and Lights====== **This tutorial is valid only for gusanos 0.9b, it wont work in 0.9c or any other further versions** Yes, someone should update it or something. =====Introduction to Dark Mode===== Gusanos 0.9 has lights, but to utilize them, you must activate dark mode. To do this, you must hit ~ to activate the console; then type in vid_dark_mode 1 (0 to deactivate). Note that dark mode will likely eventually be map and mod specific; if the map and mod you're playing don't implement lights, you will likely be shrouded in complete darkness! =====Using Lights===== Lights can be generated by specifying the following properties in an object or explosion: light_radius = ( distance in pixels ) =====Creating a Map with Dark Mode===== To use dark mode with a map, a lightmap must be present. To create a lightmap, create a PNG with the same dimensions as the level.png. Color the picture in black and white. A value of 0,0,0 means pure darkness: without lights, you can see nothing. A value of 255,255,255 is pure brightness. To be finished later :O