Class NetworkPlayerEvent

See also:

send

send(player, [data[, connection[, mode[, rules]]]])

Sends a player event to one or more computers.

player is the Player object to send the event on.

See NetworkGameEvent:send for documentation of the other parameters.

 
main/modding_docs/lua/networkplayerevent.txt · Last modified: 2007/12/18 19:02 (external edit)
 
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