* Level progression: end a map when a certain condition is met (acquire object, reach checkpoint, destroy enemies) and load the next one. Would give potential for complex games and missions. * Ninja rope that latches on to other worms, like in Liero. * The option for collectible power ups during gameplay, especially health. * An option within the GUI to play without blood and gore. * STEERABLES!!!! (eg the missile) they're an integral part of liero * Option to disable weapon comboing. * More of a GUI. * Water, and being able to change the colour of it. * Objects with sprites that can block worms like rock. * Multiple layers of Paralax. * Default mod to be updated, since no-one ever plays any other mods. * More weapons in the default mod. * Third hotseat player. * More Structured games (e.g. deathmatch, tag, ctf, etc.) * CTF Flags a part of maps, instead of just randomly appearing (as in old Liero) (Think First Person Shooter CTF) * Vehicles (enabled/chosen/disabled by host pre gamestart) * Health Handicaps * Player colour changer in the GUI * Ability to change controls in GUI * Pause game feature (so you can walk away from the bots for a moment if needed) * Bots able/know how to dig (they always seem to get stuck) * Mouse aim control (like in Soldat) * ebuild for Gentoo users (see this bug: http://bugs.gentoo.org/143322) * Source Releases? (Release .tar.gz archives of the source with each release?) * ninja rope that interact with terrain and the ability to lengthen/shorten thru button commands. * Weapon crates (as in old Liero) * Ability to easily change loading times for all weapons (as in old Liero) * Bouncing projectiles(eg. bouncy larpa,bouncy mine) * Floating projectiles(eg. float mine) * GUI-Option to change Worm HP as in old Liero * Minimap where you can see where the other worms are (like in original Liero) * Blood should not disappear, it should remain on the ground (like in original Liero) :) * Frag limit * Sniper window - opens when using laser sighted weapon, shows, what's at the end of laser line :) * ability to use more/less weapons (from 1 to 20 for ex)