Level progression: end a map when a certain condition is met (acquire object, reach checkpoint, destroy enemies) and load the next one. Would give potential for complex games and missions.
Ninja rope that latches on to other worms, like in Liero.
The option for collectible power ups during gameplay, especially health.
An option within the
GUI to play without blood and gore.
STEERABLES!!!! (eg the missile) they're an integral part of liero
Option to disable weapon comboing.
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Water, and being able to change the colour of it.
Objects with sprites that can block worms like rock.
Multiple layers of Paralax.
Default mod to be updated, since no-one ever plays any other mods.
More weapons in the default mod.
Third hotseat player.
More Structured games (e.g. deathmatch, tag, ctf, etc.)
CTF Flags a part of maps, instead of just randomly appearing (as in old Liero) (Think First Person Shooter CTF)
Vehicles (enabled/chosen/disabled by host pre gamestart)
Health Handicaps
Player colour changer in the
GUI
Ability to change controls in
GUI
Pause game feature (so you can walk away from the bots for a moment if needed)
Bots able/know how to dig (they always seem to get stuck)
Mouse aim control (like in Soldat)
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Source Releases? (Release .tar.gz archives of the source with each release?)
ninja rope that interact with terrain and the ability to lengthen/shorten thru button commands.
Weapon crates (as in old Liero)
Ability to easily change loading times for all weapons (as in old Liero)
Bouncing projectiles(eg. bouncy larpa,bouncy mine)
Floating projectiles(eg. float mine)
GUI-Option to change Worm HP as in old Liero
Minimap where you can see where the other worms are (like in original Liero)
Blood should not disappear, it should remain on the ground (like in original Liero) :)
Frag limit
Sniper window - opens when using laser sighted weapon, shows, what's at the end of laser line :)
ability to use more/less weapons (from 1 to 20 for ex)